So a quick update on the status of Landmine Larry; Im working on dropping a cleaner UI into Larry, and have done a revamp on the Logo. I’m no graphics expert, however it turned out pretty good!
I’m going to try and get a current build video up soon to show off the new looks… and slightly different dynamic! The Steam community has given some great feedback on Landmine Larry and the biggest concern people have is that it will not be challenging and will be quick to finish. So Larry is going to shift slightly to a new objective. The “old” play-style was to clear all the mines and get to the exit to proceed to the next level. The new dynamic is just getting to the exit in one piece… More mines, more monsters and more obstacles.
Stay tuned, I cant wait to showcase what it will be like, its going to be a challenge!
Landmine Larry is a 3D Platformer in development, soon to be released on Steam Greenlight. Landmine Larry was created with the vision of a New Years talk with my Brother over different game ideas that would just be ‘different’. Larry was born; Originally thinking of just doing a very, very different spin on a classic minesweeper game. But, we have a different sense of humor about things. One day I just changed the entire dynamic of the game for just a laugh. I added a whimsical world element, and cutesy animal that’s only task is to clear landmines in the forest while dodging explosive and trap elements. The dynamic just fit well, and Larry was born.
The point of the game is quite simple, get to the end of the level and clear as many mines as you can in the process. There is still a bit of debugging to accomplish of whats currently “finished”, Its just gotta play right. I’m looking forward to adding some different weapon/power-up elements, AI and obstacles to the game.
I’ll be posting an update to the status of the game weekly, and some YouTube videos of its progress. Enjoy this snippet below for now
Stay Tuned. This is not yet available to vote on Steam Greenlight yet, It will be posted very shortly.